Black Ops 6 Season 2 Reloaded keeps the momentum rolling by introducing Directed Mode, a new limited-time mode, and more.
Treyarch pulled out all the stops at the start of Season 2 by introducing The Tomb map, bringing back an iconic Wonder Weapon and a Perk for the first time since Black Ops 4, but it didn’t all land.
Fans had mixed reactions to the new map, including the main story easter egg, which usually is the most exciting part.
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In addition, some fans believe the “ship has sailed in the wrong direction” because Zombies doesn’t have the same feel as previous titles that made the mode so popular to begin with. Let’s see if Season 2 Reloaded can turn the public sentiment around.
When does Black Ops 6 Season 2 Reloaded start?
Activision
Black Ops 6 Season 2 Reloaded arrives on Thursday, February 20.
Directed Mode
Treyarch introduced Directed Mode to guide new or casual players through the main story. There are specific instructions about completing every task, and there is a round cap of 15, so the action doesn’t get too hectic.
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However, some players use the mode to grind Zombies camos because they don’t need to exfil after reaching Round 15, meaning you can stay in the match and farm easy eliminations without getting overwhelmed by the number of enemies in later rounds.
The Tomb adds Directed Mode in Season 2 Reloaded.
Cowabunga Cranked explained
Activision
Cowabunga Cranked is a new limited-time game mode featured on Terminus, Liberty Falls, Citadelle des Morts, and The Tomb. Eliminating a zombie triggers the Cranked timer, and failing to eliminate a zombie before the timer hits zero causes you to explode.
Related
Black Ops 6 Zombies Season 2 update patch notes: The Tomb map, new Wonder Weapon & Perk-a-Cola
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The Cranked timer shrinks in later rounds, so there are Pizza power-ups to help players stay alive.
Turtle Power: Temporarily empowers the player with a health bonus and Pack-A-Punch 3 Legendary Melee Weapons
Pizza Box: Fills the Cranked Timer to max
Slice-O-Pie: Partial time added to the Cranked Timer
Donny’s [sic] Time Stopper Field upgrades pause the Cranked timer for a full minute. Deploying as a Ninja Turtle Operator gains 50% reduced damage from behind, and playing as Splinter increases the chance for a Slice-O-Pie to drop from eliminated enemies.
Each map will feature a TMNT version of each map’s main quest easter egg and there is a completion calling card for finishing all of them.
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Maps
The Tomb
Addressed an issue where Shock Mimics could push players out of bounds.
Addressed an issue where S.A.M. Trial reward chests would still have collision after disappearing.
Addressed an issue where being shocked while charging the Staff of Ice would cause it to be stuck charging.
Addressed an issue where a Doppelghast could spawn in the ground during a Constellation Trial.
Addressed an issue where players could get stuck when jumping down from the floating rock during the Wonder Weapon Upgrade Quest.
Addressed an issue where players joining a match during the third step of the Wonder Weapon Upgrade Quest would see a sealed portal.
Addressed an issue where zombies spawned during a Side Quest would immediately die if the player was using the Pheromone Augment.
Addressed an issue where some zombies spawning in the Neolithic Catacombs would flicker brightly.
Addressed an issue where the fog from a Special Round would not be present when choosing to continue after completing the Main Quest.
Addressed an issue where zombies would not be able to properly path to the player at a specific location in the Subterranean Temple.
Addressed an issue while using a Mutant Injection where player armor would take damage while standing in Aetheric Lantern flames.
Addressed an issue in Splitscreen where the lighting for Player 2 would change depending on Player 1’s location.
Leaving the Dark Aether Nexus while building the Staff of Ice will now reset progress and Staff of Ice damage when re-entering.
Addressed an issue where the Shock Mimic was playing the wrong animations when slowed.
Addressed an issue during the last step of the Wonder Weapon Quest where zombies spawning from portals would lack animations.
Added a death animation to the Tombs area.
Final Encounter
Reduced the duration of boss stun effects.
Slightly reduced spawn counts in parties of 3 to 4 players.
Citadelle des Morts
Addressed an issue where players could take out of bounds damage while using the Cave Slide.
Addressed an issue where players could take out of bounds damage on top of a car in the Town Square.
Addressed an offset spawn in the Oubliette Room.
Addressed an issue where the timer in the Sanctuary would not start during the Solais Sword Quest.
Addressed some death animation locations that would clip through objects.
Addressed an issue where an Operator voice would play before revealing the Paladin’s Brooch.
Directed Mode
Addressed an issue where the pickup prompt for swords would be blank after loading a save file.
Addressed an issue where the guide would be empty if the player failed or left the Sanctuary when obtaining Solais.
Addressed an issue where the “Place turn page fragment” prompt on the Codex would be present when the player does not have any pages.
Modes
Directed Mode
Added Directed Mode for The Tomb.
LTM Highlights / Adjustments
Cowabunga Cranked
Add some high-octane urgency to any of the four Zombies maps and your undead horde slaying in Cowabunga Cranked. Drop into Terminus, Liberty Falls, Citadelle des Morts, or The Tomb with your Loadout of choice and eliminate a zombie to trigger the Cranked timer. Fail to eliminate a zombie before the timer hits zero and ka-boom! You’re gone.
As rounds progress, the Cranked timer will continue to shrink, so keep pushing the fight to stay in the game! Thankfully, there are several Pizza power-ups that can drop in the match, including:
Turtle Power: Temporarily empowers the player with a health bonus and Pack-A-Punch 3 Legendary Melee Weapons
Pizza Box: Fills the Cranked Timer to max
Slice-O-Pie: Partial time added to the Cranked Timer
All players in this mode are given the Donny’s Time Stopper Field Upgrade; activate it to pause the Cranked timer for one full minute.
For those craving a real challenge, Main Quests will be active in Cowabunga Cranked, with a subtly different TMNT version of each map’s Main Quest completion Calling Card available as a memento for anyone radical enough to achieve this feat! Think you can finish all of them?
Weapons
Addressed an issue that caused some blueprints to lose their optic after being Pack-a-Punched.
Addressed an issue where Melee Weapons could not be inspected after being Pack-a-Punched.
Addressed an issue that could prevent weapons in Alt-Fire from being dropped.
Perks
Death Perception
Death Stare Augment
Increased health threshold to activate to 20% of max health.
Further Insight Augment
Further Insight will now function while using High Contrast mode.
Deadshot Daiquiri
Addressed an issue where aim would not snap to the head when standing in a Vulture Aid Fetid Upgr-Aid cloud.
Field Upgrades
Dark Flare
Increased Dark Flare base damage from 40% to 55% of Base Zombie max health.
Increased Dark Flare Supernova tick damage from 25% to 55% of Base Zombie max health.
Increased Dark Flare Supernova explosion Damage from 150% to 300% of Base Zombie max health.
Scorestreaks
Mutant Injection
Addressed an issue that prevented players from using melee if they were awarded Melee Machiato while using a Mutant Injection.
Loot
Added the following weapons and Support items to the Mystery Box and loot drops.
PPSh-41
Cypher 091
Feng 82
TR2
War Machine
Hand Cannon
Enemies
Vermin
Addressed an issue where Vermin would not be affected by the Rampage Inducer.
Armored Zombies
Armored Zombies will now receive critical damage when Insta-Kill is active.
Activities
Addressed an issue where the S.A.M. Trial reward chest could disappear without claiming the rewards.
Addressed an issue where the PhD Flopper S.A.M. Trial would not progress properly.
Addressed an issue where Weapon Scorestreaks awarded from S.A.M. Trials could have only 1 ammo.
Addressed an issue where hipfire S.A.M. Trials would not progress properly when using single fire weapons.
Challenges
Addressed an issue that prevented the Prestige 10 Challenge “Random Elements” from tracking properly.
Adjusted the following Challenges:
Titan Felling
Special enemy kills will now count toward this Challenge.
UI
Addressed an issue that could prevent players from editing a GobbleGum Pack.
Addressed an issue that prevented Eliminations with the Thrustodyne M23 from counting correctly.
Addressed an issue that prevented the Firing Range from being accessible while on the Comfirm Loadout screen.
Addressed an issue where weapon stats in the After Action Report would list starting loadout instead of finishing loadout.
The After Action Report will now display GobbleGums earned during the match.
Corrected some typos.
Graphics
Addressed an issue where Aetheric Lantern flame effects could be stuck on the screen after using a Self Revive in the flames.
Addressed an issue where the effects on the Staff of Ice would not display properly when in Third-Person.
Stability
Addressed various stability issues.
Weapon buffs and nerfs
GPR 91
Attribute
Pre-patch
Post-patch
Maximum Damage Range
Damage: 23 Range: 0-17.8 meters
Damage: 23 Range: 0-22.2 meters
Additional adjustments
CHF Barrel
Vertical Recoil penalty reduced from 55% to 40%.
Horizontal Recoil penalty reduced from 25% to 20%.
Rapid Fire
Fire Rate improvement increased from 7% to 10%.
Horizontal Recoil penalty increased from 25% to 30%.
LMGs
Feng 82
Pre-fire delay improved from 55ms to 25ms.
Slide to Fire Speed improved from 410ms to 380ms.
Dive to Fire Speed improved from 490ms to 460ms.
Aim Down Sight Speed improved from 400ms to 370ms.
Movement Speed improved from 4.6m/s to 4.7m/s.
Crouch Movement Speed improved from 2.1m/s to 4.3m/s.
Sprinting Movement Speed improved from 6.1m/s to 6.3m/s.
ADS Movement Speed improved from 2.5m/s to 2.7m/s.
Marksman Rifles
SWAT 5.56
Burst Delay reduced from 250ms to 220ms.
Rapid Fire
Burst Delay reduced from 200ms to 170ms.
Tsarkov 7.62
Small improvement to shot queuing, to help prevent accidental follow up shots when spamming the trigger.
AEK-973
Base headshot damage multiplier increased from 1.1x to 1.28x.
Headshot damage multiplier with CHF barrel increased from 1.17x to 1.36x.
Sniper Rifles
Addressed an issue on some Fast Mag attachments that resulted in extra rechamber animations playing at the end of an empty reload.
Melee
Knife
Lunge distance increased by 4%, up to 1.3m.
Baseball Bat
Lunge distance increased by 6%, up to 1.8m.
Power Drill
Lunge distance increased by 47%, up to 1.7m.
Attachments
Underbarrel Crossbow
Increased ammo count by 1.
Increased ADS zoom level.
Increased projectile velocity and reduced initial vertical velocity. Reduces cases of overshooting targets in close range situations, and makes it easier to hit targets at range.